top of page
ETC 2025-世界ジュニアゲームズ コピー.png

ポルトガル

Taido
Competition

Taido Jissen – Rules and Signs

1. Objective
Jissen is the free sparring competition format in Taido. The goal is to demonstrate effective Taido techniques with correct form, control, and strategy, scoring points by executing techniques that show superiority over the opponent.

2. Duration
•    Matches are usually 1.5 to 2 minutes for regular bouts.
•    Finals may be longer depending on tournament regulations.

3. Scoring
Points are awarded for:
•    Effective techniques: Kicks, punches, or sweeps with correct form, targeting allowed areas, and with good control.
•    Unbalancing the opponent with sweeps or takedowns.

4. Prohibited actions
•    Contact to the face with punches (usually)
•    Excessive force or dangerous techniques
•    Grabbing or holding unless part of an immediate attack or takedown
•    Attacking joints

dome.png

Japanese Call

Hajime

Yame

Point (Ippon / Nihon)

Chui

Hansoku

Shugo

Hantei

Kachi

Meaning

Start

Stop

Awarding a point

Warning

Disqualification

Call judges for conference

Judges decision

Victory

Hand sign / Explanation

Arm raised up then dropped downwards to begin

Arm raised frontally, palm outward

Arm extended at shoulder level to the scorer's table side, stating competitor’s color and points

Index finger raised, directed to competitor

Arm raised above head, chopping motion towards violator

Both arms raised and waved towards self

Raise both arms to indicate decision call

Arm raised towards winner

5. Here are key referee signs:

Rules -  Judge Signals in Jissen

Yuuko.png
Yuuko
1/4 point
Wazari.png
Wazari
1/2 point
Ippon.png
IPPON
"the decisive point on the competition" 
1 point

6. Judging Criteria


Judges consider:
•    Correct execution of Taido techniques
•    Proper distancing and timing
•    Control and sportsmanship
•    Use of Taido’s 3D movement principles (sen, un, hen, ten, nen)

7. Tatami configuration in Jissen

Jissen001.png

Rules -  Judge Signals in Jissen

Screenshot 2025-07-25 at 14.57_edited.jpg
Warnings / Chuui
Screenshot 2025-07-25 at 14.57_edited.jpg
Screenshot 2025-07-25 at 14.58_edited.jpg
Stop Time.png
Stop Time

Rules - Others

  • Jissen

    • Three warnings to one competitor ends the match, other competitor is given ippon

 

  • Tenkai

    • Correct time of tenkai is 25-30 seconds, shorter and longer are given time penalty according to the table on right

 

NOT APPLIED IN JUNIOR TENKAI

 

  • Timing starts when the indicated competitor moved first time after the team “setting up the scene” and having a 3-5 sec break staying still

  • Timing ends when gentai from last technique is done

  • Overstepping the area results in penalty -1,0 points per overstepping

 

  • Dantai jissen

    • Match can end in a draw, no overtime is given

 

  • Dantai hokei

    • Overstepping the area results in penalty -1,0 points per overstepping

Screenshot 2025-07-25 at 15.41.13.png

Competition in Taido: Hokei

Hokei (similar to katas in traditional Karate) were created by Taido’s founder, Dr. Shukumine. They consist of combinations and sequences of pre-defined individual techniques.

 

Types of Hokei
1. Tai Hokei

Based on doko sotai (rules for movement). Five tai hokei exist, according to the five groups of techniques:

  • Sentai no hokei

  • Untai no hokei

  • Hentai no hokei

  • Nentai no hokei

  • Tentai no hokei

2. In Hokei
Also based on doko sotai. Originally created to be practiced by women, but now practiced by both sexes (mainly by women in competition):

  • Senin no hokei

  • Unin no hokei

  • Henin no hokei

  • Nenin no hokei

  • Tenin no hokei

3. Sei Hokei

Based on seigyo sosoku (rules for confrontation or controlling an opponent). There are three sei hokei:

  • Ten sei no hokei

  • Chi sei no hokei

  • Jin sei no hokei

4. Mei Hokei

Based on taiki kokyu (rules for breathing and control of body energy). There are three mei hokei:

  • Ten sei no hokei

  • Chi sei no hokei

  • Jin sei no hokei

Key Points for Practicing Hokei

 

1.    Imagine an adversary receiving each technique (note: hokei is for technique practice, not kumite).
2.    Mental and physical preparedness – begin with serenity; in seiza, visualise the entire hokei before starting.
3.    Execute movements with pre-established continuity, harmony, and fluidity, maintaining appropriate speeds.
4.    Seek balance of opposites: weak/strong, fast/slow, expansion/contraction.
5.    Adapt breathing – full breathing in pauses, adequate breathing during techniques.
6.    Ensure objectivity and targeting – no hesitation, aim for the correct target with confidence.
7.    Use kiai correctly, at designated moments, channelling energy appropriately.
8.    Maintain form and balance throughout; avoid hesitation or instability.
9.    Finish with correct attitude and relaxation – in seiza, control tiredness with abdominal breathing and review the performance calmly.

hokei001.png

7. Tatami configuration in Hokei

Team Competition in Taido

Team jissen precepts are basically the same as those for individual jissen.
•    Each team is composed of five competitors.
•    Every competitor is identified by a number on the back their dogi (uniform).

Purpose of the number: This number indicates the group of techniques in which the competitor is more proficient. If the competitor performs a technique belonging to the group matching the number on their back, they may receive ippon for that technique.

dantai jissen.png

Tatami configuration in Dantai Jissen

Team Competition: Tenkai

Tenkai is performed by a team of 6 members. It is a simulated fight with multiple opponents, designed to appear logical and efficient, demonstrating effective techniques with real but controlled contact.

 

Roles in Tenkai
•  Shuyaku (main actor): The central protagonist who defends against all attacks.
•  Wakiyaku (supporting actors): The five opponents who surround and attack the shuyaku.

tenkai-finlandia01.jpg

Tenkai, Team Finland, Gold Medal WTC 1997, "The bakuchu boys". Photo by Miguel Ferreira

Numbered Dogis and Technique Groups

 

Each wakiyaku wears a numbered dogi, indicating their special area:

  1. Sengi

  2. Ungi

  3. Hengi

  4. Nengi

  5. Tengi

-     Each wakiyaku must demonstrate both offensive and defensive techniques against the shuyaku.

-     For their final attack, the wakiyaku must use a technique from their assigned group.

 

-     For example, a wakiyaku with number 3 must use a hengi technique for the final attack.

Evaluation

  • Judged by 6 judges:

    • Each judge (1 per competitor) gives 1 to 10 points.

    • The chief judge gives 1 to 20 points.

    • Total possible points: 70

  • Performance time: Must be between 25 to 30 seconds. Minus points are given if:

    • The performance is too short or exceeds the time limit.

    • The team moves outside the 9 x 9 m area.

Tenkai

Tatami configuration in Dantai Jissen

tenkai.png
bottom of page